Friday, December 12, 2008

DirectX 9 Graphics: The Definitive Guide to Direct 3D


Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"
Wordware Publishing | ISBN 1556222297 | 2005 Year | 500 Pages | PDF | 2.2MB

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.

Learn how to:
* Create and render 3D worlds.
* Use index and vertex buffers to represent 3D primitives.
* Apply 3D mathematical theory to graphic design.
* Export 3D models from 3D rendering applications and import them into DirectX as meshes.
* Save and load data using X files.
* Create snow, rain, fog, and more using point sprites and particle systems.
* Animate pixel data on textures.
* Enhance your game world with real-time lighting and texture mapping.
* Employ skeletal animation to animate meshes.

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